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Morgawr (The Voyage of the Jerle Shannara, Book 3), by Terry Brooks
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New York Times bestselling author Terry Brooks became the master of epic fantasy with the publication of his legendary debut, The Sword of Shannara. Since then, each new novel in the Shannara saga has brilliantly built upon and deepened the world of breathtaking magic, adventure, and intrigue he created. In The Voyage of the Jerle Shannara—his third enchanting series—he literally took his legions of loyal readers soaring to new heights as a colorful contingent of characters took to the skies aboard a magnificent airship on a quest fraught with wonder and danger.
Now in Morgawr, the quest at last draws to its climactic conclusion, as the forces of good and evil vying against each other to possess an ancient magic race towards an explosive clash—and whatever fate awaits the victor . . . and the vanquished. Harrowing confrontations with the merciless Ilse Witch and the monstrous Antrax have already taken their toll on the intrepid heroes of the Four Lands. But their darkest adversary now snaps at their heels, in the form of the Morgawr—master of the Ilse Witch, feeder upon the souls of his enemies, and centuries-old sorcerer of unimaginable might.
With a fleet of airships and a crew of walking dead men at his command, the Morgawr is in relentless pursuit of the Jerle Shannara and the crew that mans her. For the Morgawr, the goal is two fold: to find and control the fabled ancient books of magic, and to destroy the dark disciple who betrayed him—the Ilse Witch. But the Ilse Witch is already a prisoner . . . of herself. Exposed to the awesome power of the Sword of Shannara, and forced to confront the truth of her horrifying deeds, she has fled deep into her own mind. Now at the mercy of those who seek vengeance against her, her only protector is her long-lost brother, Bek Ohmsford, who is determined to redeem his beloved sister . . . and deliver her to the destiny predicted for her by the Druid Walker Boh.
Once again, Terry Brooks weaves together high adventure, vividly wrought characters, and a spellbinding world into an irresistible story of heroism and sacrifice, love and honor. In Morgawr, fans of the Shannara mythos will find both a satisfying finale and the promise of new wonders yet to come.
- Sales Rank: #786285 in Books
- Brand: Shannara Novels Del Rey
- Published on: 2002-08-27
- Released on: 2002-08-27
- Original language: English
- Number of items: 1
- Dimensions: 9.53" h x 1.38" w x 6.57" l, 1.60 pounds
- Binding: Hardcover
- 416 pages
From Publishers Weekly
This last installment of the Voyage of the Jerle Shannara trilogy, which chronicles the exploits of the remaining adventurers who set out in Ilse Witch (2000) and staggered through the tribulations of Antrax (2001), may not be up to the standard of bestseller Brooks's early work (Sword of Shannara, etc.), but it proves once again that he puts out books that sell because of their quality, not just because of his name on the cover. As newfound mage Bek Ohmsford and his cousin Quentin Leah rejoin the Free Rover crew of the Jerle Shannara after destroying Antrax, tensions mount, for the Ilse Witch the Rovers' mortal enemy has been revealed to be Bek's sister, Grianne, and is now under his protection as she struggles to break out of the catatonic state induced by her encounter with the Sword of Shannara. Worse, the Druid Walker Boh has died, leaving behind only cryptic instructions to those who followed him into Parkasia, and the Morgawr, who trained the Ilse Witch and now seeks her destruction, has captured elven prince Ahren Elessedil and Ryer Ord Star and is using Ryer's talents as a seer to track the Jerle Shannara and those who ride it. As usual, Brooks leaves at least as many loose ends as he ties up and drops in several surprises. Some references won't mean much to someone unfamiliar with this trilogy or the larger Shannara time line, but otherwise the book's neat and subtle exposition makes it quite accessible to new readers without alienating current fans. Neither groundbreaking nor recycled, this book is simply a good read.
Copyright 2002 Cahners Business Information, Inc.
From Library Journal
The fiendish creature known as the Morgawr commands a fleet of airships crewed by mindless creatures who were once men. Her goal: to find and destroy the Ilse Witch and any who try to lend her aid. As the survivors of the Morgawr's attack flee aboard the Jerle Shannara, they realize that they must inevitably confront their foe once and for all. Brooks's conclusion to the "Jerle Shannara" trilogy features characters from previous Shannara series as well as compelling new individuals whose tales hint at more adventures to come. Libraries should expect patron demand for this well-constructed and engagingly written series.
Copyright 2002 Reed Business Information, Inc.
From Booklist
Brooks concludes the Voyage of the Jerle Shannara, the trilogy begun in Ilse Witch (2000) and continued in Antrax (2001), with a ripsnorter that leaves the door ajar for the next trilogy he has planned. The evil Morgawr, who created the Ilse Witch, commands a fleet of airships, crewed by walking dead men, on a journey to destroy the witch before she betrays him. Of the group that the druid Walker led on the voyage to Castledown, those still alive--some of them sorely wounded--are scattered across the land, and the warship Jerle Shannara is undergoing needed repairs when the Morgawr's fleet approaches. Thereafter the action is fast and furious, and the focus alternates among the various survivors and their harrowing experiences trying to escape the vicious predators unleashed by the Morgawr. The dying Walker enjoins Bek and the shape-changer Truls Rohk to protect the Isle Witch, who has been catatonic since the Sword of Shannara forced her to confront what she had done and become. According to Walker, she, not their original target, is the real reason for the Jerle Shannara's voyage. Eventually, a few survivors come together to outwit the Morgawr temporarily and flee aboard the Jerle Shannara. The damaged warship makes it only as far as a mysterious island guarded by a sleeping power. There the climactic battle between the Morgawr and the Isle Witch, conscious again and contrite, takes place. In all aspects, a fitting conclusion to one trilogy and a promising taking-off point for another. Sally Estes
Copyright © American Library Association. All rights reserved
Most helpful customer reviews
22 of 26 people found the following review helpful.
A travelogue disguised as the ending of a fantasy series
By David Roy
I've been a fan of Terry Brooks' Shannara series ever since the first book. The series is both interesting in its own right, yet wrapped in a familiarity that's very pleasant to the fantasy reader. The main knock against the later books in the series is that Brooks' characters tend to be very similar to previous versions. The entire Voyage of the Jerle Shannara series has suffered from this affliction. Not only that, but Brooks seems like he has been treading water with this series. The third and final book, Morgawr, is more of the same: comfortable, yet just a little too familiar. Rabid Brooks fans will definitely love it. Other Brooks fans will find that they enjoyed it, but it left them feeling a little bit empty, like having eaten some Chinese food and feeling hungry a couple of hours later.
The main problem with Morgawr is that it is basically a runaround. The main characters run, the Morgawr and his mwellrats pursue them. Some of the party runs into a monster, some action happens, and it's over. It all builds to a final confrontation that's obvious from the beginning, and it can take forever to get there. Doctor Who fans may be familiar with the "endless corridor" aspect of that show, where it seems like most of the story consists of the characters running back and forth down corridors. This book had much the same feeling, only on a larger scale.
There are also a series of coincidences and other illogical happenings that make the eyes roll. The party regroups in a much too easy way after being separated for so long. They basically run into each other. A few of them are better explained, having been found by Hunter Predd and his roc, a huge bird with very keen eyesight who has been patrolling the area in the air. However, the others are just a chance meeting that strains credulity to the limit. Not only that, but the Ilse Witch wakes from her catatonia in order to heal somebody, and gives Bek a vital clue that he needs, before returning to her catatonic state. The clue makes this happening very important, but I don't really buy the ultimate reasoning for why it happened.
The characters in Morgawr aren't bad, and Brooks has no qualms about killing some of them. This is a very bloody book (series, actually, since it started in the first book). Again, though, the characters are very similar to characters in past Shannara series, and the recognition factor jars. Bek is pretty much the same as previous Ohmsfords, Quenten Leah is like the Leahs of old, with his magic Sword of Leah. The Rovers are, as a group, similar to characters in the previous two series. At least the two main Rovers, Redden Alt Mer and Rue Meridian, are fairly distinctive, and interesting in their own right. This is not to say that the characters aren't interesting, because for the most part they are. I just wish they were different. They're comfortable characters, however, and fans of the series will like them. If this is the first Shannara series you've read, you won't notice this and will probably enjoy them in their own right.
The final problem to mention is Brooks' tendency to have is characters brood. They do this a lot, and the most annoying times are when the characters are in danger, or waiting for danger to come to them. It's not unusual for a character to be on guard, or watching for something to come at them, and spend one or two pages brooding about his or her circumstances, what's happened on this mission, friends who have died, or whatever. For me, it breaks the tension rather than adding to it. I kept saying to myself "would you please stop thinking and just get on with it?" And since the characters are usually brooding about similar things (the events since they arrived here), it also gets a bit repetitious as well.
Still, it is an enjoyable series to read, even more so if you've never read a Shannara book before. Brooks really has a talent for action scenes, and when they happen they are usually exciting. You do care for the characters and they are three-dimensional for the most part. You never know whether a character is safe or not, which also adds to the tension. Brooks kills off quite a number of them. I really enjoyed the finale, as the Morgawr, who has been shown to be much more powerful than any magic Bek or the Ilse Witch have, is defeated by brains rather than "a lucky shot" or something like that.
While I enjoy the Shannara books, and give this one just over 3 stars, part of me wishes Brooks would leave Shannara for awhile, or at least try to do something new with it. The concept of the Jerle Shannara series *is* new, with a voyage across the sea, but he wraps it in too many familiarities for this reader. If this is your first exposure to Brooks, then it's not so bad, and you will be entertained. I guess that's not a bad thing.
8 of 9 people found the following review helpful.
A Thrilling Conclusion to the "Voyage" Series
By Jeffrey T. Munson
Terry Brooks has written another masterpiece. This book is truly exciting and left me on edge throughout. In this installment, he focuses on the group of adventurers after the destruction of Antrax, the evil magical force from book two. Druid Walker Boh has been left mortally wounded from his encounter with Antrax, and the Ilse Witch was forced to confront her evil doings by the Sword of Shannara. The Witch, who has finally accepted that she is Grianne Ohmsford, Bek's sister, withdraws deep within herself after seeing the vision in the Sword. She is unable to forgive herself for what she had become and completely shut herself off from everyone, including Bek. However, Bek is determined to break through to her and release her from her trance-like state. Meanwhile, the evil Morgawr, a magical creature thousands of years old and the trainer of the Ilse Witch, has commandeered a fleet of airships to seek out the Witch and destroy her. He will stop at nothing until the Witch is either dead or he has sucked the lifeforce from her. There are many adventures throughout as the Morgawr attemts to capture the Witch and as the group tries to escape. The airship battles are told in vivid detail, as well as the various encounters the group comes upon.
The book is excellent. I could not put it down. It is loaded with action and adventure on every page and left me wanting more. The ending is a real cliff hanger and sets the stage for the next trilogy, which is due to start next year. I highly recommend this book. It is a fitting conclusion to the "Voyage" trilogy.
4 of 4 people found the following review helpful.
"Your Time for Regret will be Short..."
By R. M. Fisher
"Morgawr" is the third and last book in Terry Brook's "Voyage of the Jerle Shannara" trilogy, which concerns the last of the triad of villains that the "Jerle Shannara"s crew goes up against. In the previous two books "Ilse Witch" and "Antrax" the Druid Walker led a range of characters to the faraway island of Parkasia in order to find a great treasure trove of ancient knowledge. Stalked by the Ilse Witch and then attacked by the archaic machinery of the Antrax, the crew found themselves utterly divided. Walker has been fatally wounded by the Antrax after unsuccessfully attempting to gain this treasure, but now bids Bek to save the one thing that they can salvage from the mission: the Ilse Witch.
Bek Ohmsford and the mysterious shape-shifter Truls Rokh are attempting to convince the Ilse Witch that she is not only Bek's sister Grianne Ohmsford, but that her mentor the Morgawr was the one that killed her parents - not Walker as she had been led to believe. After the truth is revealed to her by the magic of the Sword of Shannara, she slips into a state of catatonia that Bek cannot awaken her from. Meanwhile, the elf prince Ahren Elessedil and the seer Ryer Ord Star have retrieved the long-lost Elfstones only to find themselves captured by the Morgawr who seeks to use them in the attempt to trap the rest of the crew.
Everyone else is engaged in fairly dull activities: Quentin Leah does a lot of walking, and Rue Meridian, her brother Redder Alt Mer and the Wing Rider Hunter Predd take control of "Black Moclips" only to abandon it in a storm - a needless and pointless plot line. Panax's presence in the story is still a mystery. With the Antrax gone and the Ilse Witch converted, the story basically follows the surviving members of the crew trying to find one another, flee the island and avoid the Morgawr and his crew of reptilian Mwellrets.
The problem with this is that for all intents and purposes, the voyage is over. They came, they looked for the treasure, they didn't actually get the treasure (making the whole trip fairly pointless) and now they're leaving again. There is no sense of moving forward, only going back, and as such it's less interesting. To make things worse, the Morgawr is a rather humdrum bad guy, with nothing of the Ilse Witch's mystery or the Antrax's incorporeal threat. This is just a bad guy that wants to kill the goodies, because that's what bad guys do.
There are more problems: the love story between Bek and Rue is forced and unconvincing, there are more pointless encounters (including a man-eating plant) and it ends on a silly "here we go again" note. There are endless sermons on the nature of love and loyalty, and often the long-winded dialogue that Brooks gives his characters is painfully unnatural and often repetitive: "They fly no flag, and their crews act like dead men...the ones he could see were men, but they didn't act like men. They acted like machines. They didn't look as if they were alive. They were all still and empty-eyed." This sentence could be boiled down to half this length, without making the speaker sound like a robot and the reader like an idiot that has to have the situation pounded into him a number of times.
Neither Ryer nor Truls is given a satisfactory send-off, and the conclusion of the story screams "sequels are coming!" And in fact they are - Brooks continues his story in a new trilogy called "The High Druid". The fact that the treasure itself ended up being inaccessible and the mission switched instead to Grianne, makes the entire thing seem like one big introduction to this next series of books.
It was a promising start, and an interesting middle, but this final book is only worth reading in order to finish what you started --and see if Brooks can bring himself to let just one Elf Hunter (ie, nameless extra crew-member) to survive. Don't count on it.
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